Chapter 8 was originally published in In Silico, by Jason Sharpe, Charles J. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley. Chapter 6 was originally published in Texturing and Modeling: A Procedural Approach, by David Ebert, F. Chapters 3, 4, and online Bonus Chapter 14, were originally published in Understanding Motion Capture for Computer Animation and Video Games, by Alberto Menache. Chapters 1, 2, 5, 7, were originally published in Computer Animation, by Rick Parent. 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA This book is printed on acid-free paper. Morgan Kaufmann Publishers is an imprint of Elsevier. TOKYO Morgan Kaufmann Publishers is an imprint of Elsevier.Wilkins, Nicholas Woolridge, Steven Worley Kenton Musgrave, Mark Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Martin Wicke, Mark R. Gould, Markus Gross, Chris Kazmier, Richard Keiser, Charles J Lumsden, Alberto Menache, Matthias MÜller-Fischer, F. Computer Animation Complete All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
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